Arhanta Comics + Music is a collaborative art project, exploring our creative passions. We're all about experimenting, learning and publishing art that starts from personal interests, collaborating and seeing where those interests intersect. Developed and maintained by artist Camilo Nascimento, with lots of help from friends at Arhanta Studio. Contact us for more info.
Our art is a result of burning the midnight oil, mapping new territories in the twilight hours, posting progress along the way. If you like what you're seeing, consider supporting us, thank you!
Here's a smattering of images from our process (click any image to open gallery):
- Guitar Charts influence Sequential Art
- OLIMAX: Deep Space Cartographer; Design Key Dev
- OLIMAX: Screenshot of Comic Page Sketch, Storm on Planet 53
- Spaceship JYMN3
- Process: PILLAR, Chapter 1, Pg. 10
- Process: PILLAR, Chapter 1, Pg. 10 (Colors)
- Rough Sculpt of Gwandang the Mantis
- Pillar Kickstarter Cover Pencils
- Live Drawing to Music for our sci-fi library
- d12 dice in braille for Arhanta Studio at Shapeways
- Our 12-Sided Dice Art Creation Game
- Speed Painting Exercise: The Lookout
- Process: PILLAR, Chapter 1, Pg. 7
- OLIMAX: Nabz’ Spaceship, Concept doodle
- Spaceship Dev INK SPLASH
- Spaceship Dev CRABBY
- Process: PILLAR, Chapter 1 , Pg. 18
- Music Writing Theory
- Process: OLIMAX – Deep Space Cartographer Panels
- Process Snapshots: Digital Stencil, Pages of OLIMAX
- Process: grids for flexible web design
- Process: Pencils and Code for PILLAR comic.
- Process: PILLAR, Chapter 1, Pg. 12
- Assembling the BEAT ROOTS Show
- BEAT ROOTS: Foundation Code
- BEAT ROOTS Art Show Assembly
- BEAT ROOTS Art Show Assembly
- OLIMAX: Spaceship – GRIPPER
The CosmiComics Process
Our latest experiments involve transposing original music into comic book script.
We're doing this by playing our Art Prompts game, blending music, writing and drawing. The Ki-Tūn Art Game is the name of the game, available to play by purchasing our custom d12 dice!
(2016) Mobile-Friendly Template: Arhanta CosmiComics (ver 1.4)
Utilizing "Foundation by ZURB" has been a game changer for us - with its responsive design tools at our fingertips, thanks to the friendly folks at ZURB, we can focus more on our stories and art. ZURB's progressive design resources give our readers a fresh, mobile-freindly webcomic experience. You should be able to read out comics on any device with a smooth, ease of use read of both text and navigation.
(2014) Arhanta CosmiComics (ver 1.3)
For our first responsive webcomics, we were using GetSkeleton; learned a lot about responsive design methods but found our ways of coding the pages to be pretty tedious. A tweet from Scott McCloud inspired us to keep the midnight oil burning!
(2012) Arhanta CosmiComics (ver 1.2 and prior)
We created a system for self-publishing comics, working on an engine from thumbnails to printing, both online and quality paper. We decided to scrap everything and start over, using the latest tech (wacom) and other things we learned along the way about web design. Experimenting with digital comics goes all the way back to 1989 during after school computer lab workshops.
Resources
We're primarily using ink and brush on paper, scanned in and developed in Adobe Photoshop and Illustrator, digitally painting with ArtRage4 Painting software.
For web development, we've been happily exploring Foundation by Zurb, excellent front-end responsive design tools.
For 3D Design, we start in clay then migrate to ZBrush by Pixologic.
For more information about our go-to art-making resources and tools, please contact us.